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1
votes
Fixed

Visual Studio throws the "Unable to step" error when stepping over the code

Mono

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May 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open the attached project (DebuggingBug.zip)2. Open the test scene3. Open the test.cs script in Visual Studio ... Read more

0
votes
Fixed

[Android] Splash screen is sliced on VideoCore GPU device

Mobile

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May 22, 2017

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Version/s: 5.5.3f1

Steps to reproduce: 1) Download attached project 'SplashScreen_VideoCore.zip' and open in Unity2) Build and Run 'Scene' scene on a d... Read more

0
votes
Won't Fix

[OSX] Randomly colored pixels are shown when picking color from the edge...

Themes

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May 23, 2017

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Version/s: 2017.1.0b6

To reproduce:1. Open project2. Choose 'Image' gameobject color picker3. Move mouse cursor to the edges of screen(gif attached) Expec... Read more

0
votes
Fixed

Rendering particles in Command Buffer spams errors

Graphics - General

-

Nov 04, 2016

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Version/s: 5.4.2f2

Steps to reproduce:1) Download and open attached project "repro_848314.zip"2) Open scene "DensityParticles"3) Either play it or sele... Read more

0
votes
Fixed

[SpritePacker] RGBA sprite is packed into the RGB atlas group until Pack...

2D

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May 15, 2017

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Version/s: 5.5.3p1

Reproduction steps(video file attached):1. Open the attached project.2. Go to "Window > Sprite Packer".3. Click "Pack".4. Swap be... Read more

0
votes
Fixed

Nav Mesh Preview in Scene View is affected by lighting

Graphics - General

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May 22, 2017

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Version/s: 2017.1.0b6

Steps to reproduce:1. Open new project2. Create a plane and bake a navmesh for it3. Set intensity of directional light to about 50~4... Read more

8
votes
Not Reproducible

Unity takes a very long time to build a project which has particular sha...

Build Pipeline

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May 23, 2017

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Version/s: 2017.1.0b2

The project is very small and consists only of an empty scene and shaders in the asset folder To reproduce: 1. Open the project, att... Read more

0
votes
Fixed

[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce:1. Open attached project2. Open "test" scene3. Hit play and notice that mesh is drawn in gray color4. Select "test" gam... Read more

0
votes
Fixed

LightingData for additively loaded scenes baked together is much bigger ...

Progressive Lightmapper

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May 23, 2017

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Version/s: 5.6.1f1

LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more

0
votes
Won't Fix

AssetPostprocessor is notified about the deletion of the temporary asset

Scene Management

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May 23, 2017

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Version/s: 2017.1.0b6

To reproduce: 1. Open the project, attached by user (AssetPostprocessorBug_DuplicateAsset.zip)2. Clear the console3. Duplicate the "... Read more

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