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Cloth constraints break when re-enabling
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
In WebGL Player AudioSource.time of an audio clip starts immediately whe...
How to reproduce:1. Open the user's attached “AUDIOTEST.zip” project2. Open the “SampleScene” Scene3. Switch to the WebGL platform4.... Read more
[Oculus][XR] VRAM increases significantly when changing XRSettings.eyeTe...
Reproduction steps:1. Open the attached “VramBug.zip” project2. Open the “TestScene” Scene3. Go to "Edit > Player Settings" and s... Read more
"NullReferenceException" error is thrown when entering the Play Mode wit...
How to reproduce:1. Create a new Unity project2. In the Scene add "Canvas" (GameObject->UI->Canvas)3. Open the Inspector (Wind... Read more
Enabling Batch Render Group API has negative impact on performance in XR...
Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Open Stats in the Game view and observe FPS4. Disable "To... Read more
[Render Pipeline Converter] Failed to convert some materials from Builti...
Steps:1. Open attached project (MaterialUpgrade.zip)2. Open repro scene-> Project is in BuiltinRP, observe the rendering of rock ... Read more
Motion property of FBX import applies Root Motion Node to all Animation ...
How to reproduce:1. Open project "FBXMotionSelection"2. In the Project window, select FBX "Knight" (in Assets folder)3. In the Inspe... Read more
Graphics.CopyTexture called with null destination texture' errors when e...
Reproduction steps:1. Open the user's attached project2. Open the 'Map_Mission_001' Scene3. Enter Play mode4. Exit Play mode Expecte... Read more
[iOS] Unsupported shaders errors appear in the console after deploying t...
Reproduction steps:1. Download and open the attached "Level1" project2. Build and deploy the project to iOS3. Observe the Xcode cons... Read more
VisualElements change scaling when mouse moves over UI Builder window on...
Setup: to reproduce the bug, 2 displays are needed with different DPI. This can be done by having different DPI (scale settings (on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow