Search Issue Tracker
Fixed
Fixed in 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a13
Votes
1
Found in
2020.3.35f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-1147
Regression
No
In WebGL Player AudioSource.time of an audio clip starts immediately when AudioSource.PlayScheduled is used
How to reproduce:
1. Open the user's attached “AUDIOTEST.zip” project
2. Open the “SampleScene” Scene
3. Switch to the WebGL platform
4. Build and Run
Expected result: First sound plays after 8 seconds and then the first AudioSource.time number starts to increase
Actual result: AudioSource.time number of both clips starts immediately but the sound starts after 8 seconds
Reproducible with: 2019.4.34f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b14, 2022.2.0a8
Not reproducible with: 2019.35f1, 2019.4.37f1
Notes:
- Expected result can be observed in Play Mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment