Search Issue Tracker
Fixed
Fixed in 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a13
Votes
1
Found in
2020.3.35f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-1147
Regression
No
In WebGL Player AudioSource.time of an audio clip starts immediately when AudioSource.PlayScheduled is used
How to reproduce:
1. Open the user's attached “AUDIOTEST.zip” project
2. Open the “SampleScene” Scene
3. Switch to the WebGL platform
4. Build and Run
Expected result: First sound plays after 8 seconds and then the first AudioSource.time number starts to increase
Actual result: AudioSource.time number of both clips starts immediately but the sound starts after 8 seconds
Reproducible with: 2019.4.34f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b14, 2022.2.0a8
Not reproducible with: 2019.35f1, 2019.4.37f1
Notes:
- Expected result can be observed in Play Mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment