Search Issue Tracker
Text moves around when writing and hitting tab in an input field
Steps to reproduce : - import the project attached- open the scene "Example-Widgets"- write in the single input field- hit tab a few... Read more
No shadows using a custom shader on OpenGL
Steps to reproduce : - import the project attached using D3D9- switch the build platform to standalone and notice that the object ha... Read more
User can not 'unpause' the scene if "Error Pause" button in Console Wind...
User can not 'un-pause' the scene if "Error Pause" button in Console Window is enabled. Maybe this is by design, but user can not 'u... Read more
Automatic slicing of a sprite slices in a bad pattern
To reproduce:1. Import "littlewarrior.psd"2. Change it to sprite and set it to multiple3. Open the sprite editor4. Slice it automati... Read more
Folders named "something.unity" will be listed as scenes by the scene se...
Steps to reproduce : - import the project attached- filter by "Scenes" and notice that the folder is listed Read more
Jerky/unresponsive scrolling in a ScrollView area with buttons
- Open attached project- Open "SimpleView" scene- Hit play- Try to drag vertically down on the top most button (press on the top but... Read more
The delegate of On Click (Button) of Button (Script) called twice
Steps to reproduce : - import the project attached- open the scene "Widgets" and press play- press the "Button" and notice in the co... Read more
Releasing shift when dragging a sprite does not stop enforcing horizonta...
To reproduce:1. Open the attached project2. Drag a sprite to a scene3. Press shift and start dragging a sprite4. Note that you can d... Read more
White line appears/disappears when pressing the "Auto Highlight" button.
Small white line appears and disappears when pressing the "Auto Highlight" button. Please see attached video. To reproduce:- Open an... Read more
Pressing ctrl does not enforce snapping
To reproduce:1. Open the attached project2. Drag a sprite to the scene view3. Try dragging it around4. Click ctrl while dragging5. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS