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[iOS] Subsequent ShaderVariantCollection.WarmUp() shader compiling takes...
Reproduction steps: 1. Download and open the attached "ios14ShaderWarm.zip" project 2. Build and deploy the project 3. Close the app... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce: 1. Open repro project 2. Play scene Expected: scene will play Actual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6... Read more
[Android] Audio stops playing after a bluetooth speaker is connected to ...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Notice the sound playing in the app 4. Connect a bluetooth spea... Read more
Assets first placed in StreamingAssets and then moved to Resources need...
How to reproduce: 1. Open the project 2. Open TextAssetBug scene 3. Drag file from StreamingAssets to Resources 4 Try to move dragge... Read more
Crash on Scripting::ScriptingWrapperFor(Object*) when opening project
Reproduction steps: 1. Open the attached project ("IN-24039_Reproduction") Expected result: The Editor opens the project up Act... Read more
[Video][Crash] It's possible to enter negative and 0 dimensions for vide...
To reproduce: 1. Enable Transcode 2. Set Dimensions to negative values or zero 3. Click apply Actual: If Dimensions are set to ne... Read more
Editor crashes when saving a map in a Custom Tilemap Editor
How to reproduce: 1. Open attached project 2. Open scene "MapEditor" 3. Go to "Window->Outerminds->Turbo Kid Tilemap Editor 4. Using... Read more
[Experimental] Undoing the adding of composite collider crashes in Compo...
How to reproduce: 1. Open user attached project 2. Open scene 'sdagfhg' 3. In hierarchy navigate to Tile map > Layer 4. Remove 'Comp... Read more
Crash if DestroyImmediate called under OnPreRender
Steps to reproduce: 1. Open attached project 2. Open scene "test" and select "GameObject" in the hierarchy 3. Check "Crash Me" chec... Read more
[Input System] Multiplayer Event System doesn't prevent navigating to ga...
Reproduction steps: 1. Open project in "Client.zip" 2. Open "GameplayScene" 3. Connect a controller to your device (tested with Dual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time