Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1304184
Regression
No
[Input System] Multiplayer Event System doesn't prevent navigating to game objects that are nested under another player's prefab
Reproduction steps:
1. Open project in "Client.zip"
2. Open "GameplayScene"
3. Connect a controller to your device (tested with Dualshock 4 v2 via USB)
4. Enter Play Mode
5. Press some buttons on the controller and on the mouse (screen will split in 2)
6. Press the OPTIONS button on the controller to bring out UI for the controller
7. Press Tab to bring out UI for mouse and keyboard
8. Try to navigate to the Controller UI using keyboard arrow keys
Expected result: You cannot navigate to controller UI using the keyboard because you cannot navigate over the controller UI using the mouse
Actual result: Using the arrow keys on the keyboard you will be able to navigate over controller UI (IMPORTANT, read note below)
Reproducible with: 1.1.0-preview.3 (2020.3.6f1, 2021.1.6f1, 2021.2.0a15)
Could not test with 2018.4.34f1, 2019.4.25f1 because could not downgrade the project
Note: The same issue can occur when trying to navigate over the mouse and keyboard UI using the controller analog stick
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1306361