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0
votes
By Design

Editor crashes when using get() and set() accessors in MonoBehaviour script

Scripting

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Feb 26, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open repro project2. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6, 5.5... Read more

0
votes
Won't Fix

[Mac] Cannot build Mac Standalone Player due to errors when scripting ba...

IL2CPP

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Mar 27, 2020

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Version/s: 2018.4, 2019.3.7f1, 2020.2

How to reproduce:1. Create a new Unity project2. Set scripting backend to IL2CPP in Player Settings3. Build for Mac Standalone Expec... Read more

4
votes
Won't Fix

RigidbodyConstraints are ignored when rotating object with some ForceMode's

Physics

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Jan 07, 2017

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Version/s: 5.5.0p3

RigidbodyConstraints related to rotation doesn't work correctly when trying to rotate object with some ForceMode's. A little bit of ... Read more

0
votes
Fixed

[VFX Graph] Alpha Blended particles do not render when there is no Updat...

Visual Effects

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May 08, 2023

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Version/s: 2020.3.48f1, 2021.3.25f1, 2022.1.0a15

Reproduction steps:1. Open the attached “Test Project” project2. Open the “OutdoorsScene” Scene in the Project window3. Observe the ... Read more

0
votes
Fixed

HDRP foldout is indented in the Graph Inspector while URP/Built-in is not

Package: Shader Graph

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May 27, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached "ShaderGraph.zip" project2. Open the "New Shader Graph" Shader Graph3. Observe the Grap... Read more

0
votes
Duplicate

[ShaderGraph] Surface Type Transparent results in Shader Graph recompil...

Package: Shader Graph

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Apr 06, 2021

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Version/s: 12.0.0

How to reproduce:1. Create a new HDRP project2. Create Lit Shader Graph and open it3. Set Surface Type to Transparent in Graph Inspe... Read more

3
votes
Won't Fix

Texture importer assigns wrong texture compression formats to lightmap t...

Progressive Lightmapper

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Mar 30, 2020

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Version/s: 2019.3.6f1

Steps to reproduce: 1. Download and open the attached project2. Open the SampleScene3. Make sure that Auto Generate is disabled4. Ba... Read more

1
votes
Won't Fix

Calling AssetDatabase.ImportPackage() crashes the Editor when implemente...

Asset and Scene Management

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Jan 05, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Open the attached project (ImportPackage Test.zip)2. Open Assets/Editor/ImportPackageTest.cs and comment line ... Read more

0
votes
Fixed

[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...

Shuriken

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Jan 27, 2016

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Version/s: 5.4.0b3

The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more

1
votes
Fixed

[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...

Terrain

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Jan 14, 2020

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Version/s: 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more

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