Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1327185
Regression
No
[ShaderGraph] Surface Type Transparent results in Shader Graph recompilation when connecting or disconnecting nodes
How to reproduce:
1. Create a new HDRP project
2. Create Lit Shader Graph and open it
3. Set Surface Type to Transparent in Graph Inspector
4. Drag Edge from Base Color port of Fragment Stack and once node menu opens, add color node
Expected result: Shader Graph does not recompile
Actual result: Shader Graph recompiles
Reproducible with: 2021.2.0a11(12.0.0)
Notes:
- Couldn't reproduce on URP
- Couldn't reproduce with opaques
- Sometimes it happens when nothing is changed (for instance, just refocusing windows), recompilation sometimes takes up to 15 seconds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment