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A different window is opened instead of the Render Pipeline Converter Wi...
Steps to reproduce: Create a new URP Project Enter Play Mode Open the RPC Window (Window > Rendering > Render Pipeline Convert... Read more
API Updater strips Unity-owned Custom Attribute references within precom...
Steps to reproduce:1) Open the “IN-130180” project2) Switch to the Android Build Platform3) Build the Android Player4) Observe the e... Read more
[WinEditor] Tooltips are slightly clipped at the bottom edge
Steps to reproduce: Open any Project Open the Project Settings Window (Edit > Project Settings) In any of the Preference tabs, ho... Read more
Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shad...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Yulele/BakingTest.unity” Scene3. Enter the Pl... Read more
PropertyDrawer gets disposed while still being active when adding a seco...
How to reproduce:1. Extract and open the attached “IN-128692.zip“ project2. Open the Assets/Scenes/SampleScene.unity scene3. Select ... Read more
AI Generators window has an "Outdated version" banner when using the lat...
How to reproduce:1. Create a new 2D Unity project and install the AI Packages2. In the Project window, right-click -> Create ->... Read more
Text Script Importer Reference button links to a Missing Page when click...
Steps to reproduce: Open any Project Import the attached or any .json file Select it in the Project Browser Click the ? button in th... Read more
"Resolve of invalid GC handle" errors are spammed when installing the AI...
How to reproduce:1. Create a new project2. In the Unity toolbar, click the "AI" button3. Click "Agree and install Unity AI"4. Observ... Read more
2D Physics callback targets should have doc information about the GC and...
As per the discussion here, assigning a System.Object that isn't a UnityEngine.Object will not keep the object alive and away from t... Read more
FrameTimingManager.GetLatestTimings adds background time to the next foc...
How to reproduce:1. Open the attached “TestBackgroundFrameTiming.zip” project2. Enable “Frame Timing Stats” (Edit → Project Settings... Read more
All about bugs
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