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[Entities] Content fails to load in Player when using ENABLE_CONTENT_DEL...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/boot.unity” Scene3. In Hierarchy, select “GameObject... Read more
Build fails and an error "BadImageFormatException: Format of the executa...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run) Expected result:... Read more
visionOS - PolySpatial Volume To World shader incorrect if Volume Camera...
How to reproduce:1. Open the attached “visionOSTemplate-0.4.3_WorldPosition.zip” Project2. Build the project for visionOS3. Run the ... Read more
Crash on ShaderPropertySheet::AddNewPropertyUninitialized or block_remov...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/PuzzleMatchKit/Scenes/HomeScene.unity” Scene3. Enter... Read more
[Linux][Input] [Editor PlayMode] The Space key does not work when holdin...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/RobbinHoodBank1” Scene3. Enter the Play Mode4. Hol... Read more
[Input System] The “Input System package (New)” and “Both” options are s...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open the Package M... Read more
'Load in Background' tooltip shows a dev message instead
Steps to reproduce: Hover over the 'Load in Background' tooltip under the `Audio Clip` inspector Expected result: tooltip is about `... Read more
Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
Badly generated code in NetCode GhostComponentSerializer
1. What happenedBadly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode)In the methods Seri... Read more
PointLight does not render on Detail Mesh
How to reproduce:1. Open the “point_light_repro“ project2. Open the “Scene1“3. Observe the Detail Mesh on the “Terrain1“ GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument