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Under Consideration for 6000.5.X
Votes
1
Found in
6000.3.4f1
6000.4.0b4
6000.5.0a4
Issue ID
UUM-131994
Regression
No
[SPI][XR] Custom UI Toolkit UI Shader Graph materials only render in one eye when using Single Pass Instanced rendering
Steps to reproduce:
1. Open the attached user's project "SinglePassVRWithUIToolkit.zip"
2. Ensure Single Pass Instanced is the Render Mode under OpenXR
3. Open "Assets/MinimalRepo.unity" Scene
4. Connect Meta link to Quest 2/3/3S
5. Enter Play Mode
Actual result: The VisualElement and every descendant are invisible in the right eye (See attached "Results.png")
Expected results: The content should be visible in both eyes
Reproducible with: 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Could not test with: 2022.3.71f1 and 6000.0.65f1 due to Nodes used in the UI ShaderGraph not existing
Environment tested: Windows 11 24H2
Reproducible with these devices:
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
VLNQA00644 - Oculus Quest 3S (Quest 3S), CPU: Google Tensor G2, GPU: Adreno 740, OS: 14
Notes:
-Issue only reproduces with SPI
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