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Fixed
Fixed in 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4
Votes
8
Found in
6000.3.4f1
6000.4.0b4
6000.5.0a4
6000.6.0a4
Issue ID
UUM-131994
Regression
No
[SPI][XR] Custom UI Toolkit UI Shader Graph materials only render in one eye when using Single Pass Instanced rendering
Steps to reproduce:
1. Open the attached user's project "SinglePassVRWithUIToolkit.zip"
2. Ensure Single Pass Instanced is the Render Mode under OpenXR
3. Open "Assets/MinimalRepo.unity" Scene
4. Connect Meta link to Quest 2/3/3S
5. Enter Play Mode
Actual result: The VisualElement and every descendant are invisible in the right eye (See attached "Results.png")
Expected results: The content should be visible in both eyes
Reproducible with: 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Could not test with: 2022.3.71f1 and 6000.0.65f1 due to Nodes used in the UI ShaderGraph not existing
Environment tested: Windows 11 24H2
Reproducible with these devices:
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
VLNQA00644 - Oculus Quest 3S (Quest 3S), CPU: Google Tensor G2, GPU: Adreno 740, OS: 14
Notes:
-Issue only reproduces with SPI
Comments (1)
-
duco_unity
Mar 04, 2026 03:35
I can reproduce this on Single Pass Instanced on Windows (non standalone) as well. This makes some features unusable for us on UI Toolkit, and requires some not so pretty hacks to work around.
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Resolution Note (fix version 6000.5.0b7):
Fixed in 6000.5.0b7
Resolution Note (fix version 6000.4.6f1):
Fixed in 6000.4.6f1
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1