Search Issue Tracker

Active

Under Consideration for 6000.5.X

Votes

1

Found in

6000.3.4f1

6000.4.0b4

6000.5.0a4

Issue ID

UUM-131994

Regression

No

[SPI][XR] Custom UI Toolkit UI Shader Graph materials only render in one eye when using Single Pass Instanced rendering

SRP XR

-

Steps to reproduce:
1. Open the attached user's project "SinglePassVRWithUIToolkit.zip"
2. Ensure Single Pass Instanced is the Render Mode under OpenXR
3. Open "Assets/MinimalRepo.unity" Scene
4. Connect Meta link to Quest 2/3/3S
5. Enter Play Mode

Actual result: The VisualElement and every descendant are invisible in the right eye (See attached "Results.png")
Expected results: The content should be visible in both eyes

Reproducible with: 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Could not test with: 2022.3.71f1 and 6000.0.65f1 due to Nodes used in the UI ShaderGraph not existing

Environment tested: Windows 11 24H2

Reproducible with these devices:
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
VLNQA00644 - Oculus Quest 3S (Quest 3S), CPU: Google Tensor G2, GPU: Adreno 740, OS: 14

Notes:
-Issue only reproduces with SPI

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.