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“FocusController has unprocessed focus events.” warnings are thrown afte...
Reproduction steps:1. Create a new project2. File > Build Profiles3. Press “Add Build Profile” button4. Select iOS, tvOS or visio... Read more
Native plugins experience name conflicts when built for both x86 linux a...
Steps to reproduce: See thread here: https://discussions.unity.com/t/how-am-i-supposed-to-support-multiple-dedicated-server-archs-fo... Read more
[WinEditor] UI content doesn't display correctly on secondary displays u...
Steps to reproduce: Setup a Multi-Display environment with the following parameters ## Primary display: 150% scaling## Secondary dis... Read more
Shader Graph "Asset PostProcessor" foldout content overflows from Inspec...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Create a new Shader Graph (e.g. Assets > Create >... Read more
GameObject pickability cannot be toggled on the new Hierarchy window whe...
How to reproduce: Create and open a new project Go to Edit → Preferences → General Enable the ‘Use new Hierarchy window’ option Crea... Read more
A "Cannot save invalid window Create Layout" warning is thrown when any ...
How to reproduce: Create and open a new project Create a new Editor Layout (Layout → Save Layout → [enter name] → Create) Observe th... Read more
Hide Classic Platforms editor option is not enabled by default when crea...
Steps to reproduce: Create a new project Open Project Settings > Editor Observe "Hide Classic Platforms" toggle state \\Actual re... Read more
UITK Debugger TextElement element’s font-size property field deselects w...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Toolkit Debugger (Window > UI Toolkit ... Read more
Newly added Build Profile is not set to Active when there are existing B...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
Long Author name is not truncated with ellipsis in Package Manager
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Press “+” button4. Select “Create package…”5. Add any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask