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By Design

By Design in 6000.5.X

Votes

0

Found in

6000.0.65f1

6000.3.4f1

6000.4.0b4

6000.5.0a4

Issue ID

UUM-131958

Regression

No

Newly added Build Profile is not set to Active when there are existing Build Profiles added

Build Settings Window

-

Steps to reproduce:

  1. Create a new Unity project using the Universal 3D template
  2. Open the Build Profiles window (File > Build Profiles)
  3. Add Build Profile and name it "222"
  4. Add Build Profile and name it "111"
  5. Observe the "111" Build Profile
  6. Delete the "222" Build Profile
  7. Add Build Profile and name it "333"
  8. Observe the "333" Build Profile

Actual results: "333" Build Profile is not set Active, if there are any existing Build Profiles the newly created Build Profiles are not set Active

Expected results: "333" Build Profile is set Active, newly added Build Profiles are set active as they are focused

Reproducible with versions: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

Tested on (OS): MacOS Silicon Tahoe 26.1, Ubuntu 24.04

Notes:

  • Even when the Active added Build Profile is deleted and a new Build Profile is added, it is not selected as Active if there are existing Build Profiles
  • On 6000.3.4f1 and 6000.0.65f1, even the first added Build Profile is not set as Active
  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.

    As it stands, only the initially added custom Build Profile is automatically activated. Any subsequent additions are not, by design. This allows for multiple Build Profiles to be created without having to wait for a reload to happen in between each addition.

    We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.

    As it stands, only the initially added custom Build Profile is automatically activated. Any subsequent additions are not, by design. This allows for multiple Build Profiles to be created without having to wait for a reload to happen in between each addition.

    We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

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