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"ArgumentException" errors thrown when enabling “Screenshot Camera 6” Ga...
Steps to reproduce:1. Create Unity project using High Definition 3D Sample Template2. In the Hierarchy window enable “Screenshot Cam... Read more
The material/material variant window changes are not smooth
Steps to reproduce: Create a project with 6000.0.8f1; In the "Hierarchy" window make a right mouse click and select UI; Select "Text... Read more
[Quest] Ray is pointing at the origin of a GameObject with Teleportation...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Create-with-VR-Starter-Scene.unity” Scene3. E... Read more
Shaders popup stays on the screen when it should be closed
Steps to reproduce: Create a project with 6000.0.8f1; In the "Hierarchy" window make a right mouse click and select UI; Select "Text... Read more
Presets help icons open 2023.2 documentation instead of Unity 6 Preview ...
Create a project with 6000.0.8f1; In the "Hierarchy" window make a right mouse click and select UI; Select "Text - TextmeshPro" Clic... Read more
Raycasts against ARMesh flicker on Quest 3
Steps to reproduce:1. Download the attached user's project "Quest-Raycast-Bug.zip"2. Switch to Android3. Build for Quest 34. Enable ... Read more
[URP] Artifacts can be seen in a Material that uses Height Map when zoom...
Reproduction steps:1. Open the “ReproProject“ project2. Open the "Assets/Samples/ZED SDK/4.1.1/Green Screen/Scenes/GreenScreen" scen... Read more
A joint ignores its Rigidbody when its Connected Body is disabled in the...
How to reproduce:1. Open the “JointBug“ project2. Open the “SampleScene“3. Disable the “CubeB“ GameObject4. Enter the Play Mode5. Ob... Read more
System.NullReferenceException is thrown when selecting a GameObject with...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “BrokenInspec... Read more
TextMeshPro Components section Labels are not centered in their bounds
Steps to reproduce: Open any Project Create any TMP GameObject and select it in the Hierarchy Observe the TextMeshPro Component and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation