Search Issue Tracker
Active
Votes
0
Found in
2021.3.39f1
2022.3.34f1
Issue ID
UUM-74490
Regression
No
A joint ignores its Rigidbody when its Connected Body is disabled in the Editor before entering the Play Mode
How to reproduce:
1. Open the “JointBug“ project
2. Open the “SampleScene“
3. Disable the “CubeB“ GameObject
4. Enter the Play Mode
5. Observe the movement of the “CubeA“ GameObject in the Game view
Expected result: The “CubeA“ GameObject falls and collides with the “GroundCube“ GameObject
Actual result: The “CubeA“ GameObject gets teleported to the “Floor“ GameObject
Reproducible with: 2021.3.39f1, 2022.3.34f1, 2023.2.0a18
Not reproducible with: 6000.0.7f1
Fixed in: 2023.2.0a19
Reproducible on: macOS 14.5 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested
Note: If you enter the Play Mode and immediately pause, then disable the “CubeB“ GameObject and then resume the Play Mode the “CubeA“ behaves as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Search] Query Builder - uneditable NaN in Transform vectors
- Transform.rotation property is as a Vector4 Quaternion instead of a Vector3 field when using InspectorElement.FillDefaultInspector
- [Search] Query Builder - "Input String was not in a correct format" error when changing query options
- MacOS Xcode project build fails when a package has PrivacyManifest
- [IL2CPP] Crash when closing the Player while an exception is thrown during exception handling
Add comment