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Issue ID




A joint ignores its Rigidbody when its Connected Body is disabled in the Editor before entering the Play Mode



How to reproduce:
1. Open the “JointBug“ project
2. Open the “SampleScene“
3. Disable the “CubeB“ GameObject
4. Enter the Play Mode
5. Observe the movement of the “CubeA“ GameObject in the Game view

Expected result: The “CubeA“ GameObject falls and collides with the “GroundCube“ GameObject
Actual result: The “CubeA“ GameObject gets teleported to the “Floor“ GameObject

Reproducible with: 2021.3.39f1, 2022.3.34f1, 2023.2.0a18
Not reproducible with: 6000.0.7f1
Fixed in: 2023.2.0a19

Reproducible on: macOS 14.5 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested

Note: If you enter the Play Mode and immediately pause, then disable the “CubeB“ GameObject and then resume the Play Mode the “CubeA“ behaves as expected

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