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Opening Focused Inspector on a GameObject presents 2 'Add Component' But...
How to reproduce:1. Create a new Project2. Right-click on the 'Main Camera' GameObject in the Hierarchy3. Click Properties4. Scroll ... Read more
"Application.isFocused" initially returns "true" when entering the Play ...
How to reproduce:1. Open the “LayoutFocusIssue.zip” project2. Open the “SampleScene”3. Activate the “Game” window and put it into “P... Read more
“[OpenXR] The OpenXR Package Settings asset has duplicate settings and m...
How to reproduce:1. Open the “OpenXRAssetBugRepro_2“ project2. Navigate to “Edit/Project Settings/XR Plug-in Management/Project Vali... Read more
AR Foundation's XR Simulation ignores Mouse input when trying to rotate ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Build Profiles - Feature Request: Editor restart button would improve th...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Select any platform, which is not added; Click the "Inst... Read more
Horizontal Scrollbar appears in the Inspector Window when the Volume Com...
Steps to reproduce: Open any SRP Project Create any GameObject in the Hierarchy and select it Add Component "Volume" in the Inspecto... Read more
User gets "Sorry...that page seems to be missing" when click a help icon
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Create a build for the selected platform; Go to the "Pro... Read more
Double separation lines are present in a kebab dropdown menu
Steps to reproduce: Open any Project Navigate to Window > Search > New Window Open the kebab menu on the right of the Search W... Read more
[VisionOS] Baked Lightmaps on PolySpatial Lighting node in ShaderGraph N...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[visionOS] PolySpatial Lighting Node is broken when Smoothness is set to...
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/PolySpatialLightingTest.mat“ Material in the Project wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture