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UDM is exporting its symbols from player and editor binaries
UDM is exporting its symbols from the editor and player binaries when linked in statically. This has size implications as exported s... Read more
AssetBundle Variants do not switch when a Sprite (2D and UI) texture is ...
How to reproduce:1. Open the ‘AssetBundleMaterialTest.zip' project2. Open the 'SampleScene’ scene3. In the Hierarchy, select the Mai... Read more
Local package MonoBehaviour scripts appear as missing after updating the...
How to reproduce:1. Open the attached “Viewer” project (in “IN-124519_Upgrade bug.zip”)2. Open “SampleScene“3. Enter Play mode4. Obs... Read more
Lightmap UV layouts are inconsistent when generating UVs
How to reproduce:1. Create a 3D project2. Download the “M_Rock_01_World.fbx” asset3. Drag & drop the downloaded asset to the “As... Read more
Inconsistent help box font size in Project Settings window
Reproduction steps:1. Create new project2. Edit > Project Settings…3. Observe help boxes in different sections Actual result: Hel... Read more
Hierarchy v2: foldout icon disappears after undo parenting
Steps to reproduce: open attached project drag and drop node "E" to node "F" as child undo changes( cmd+Z) Actual results: The expan... Read more
RunSubgraph Subgraph Variable don't pass assigned BehaviorGraph from the...
Steps to reproduce: Install `com.unity.behavior` 1.0.6 or above Create a three Behavior graphs ({}Nested Subgraph{}, Subgraph and {}... Read more
HelpBox visuals in the “Sprite Editor” window is not aligned with the l...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Sprite Editor" Observe the dis... Read more
[iOS] "Execution of the command buffer was aborted due to an error durin...
How to reproduce:1. Open the attached “IN-126359” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
“ExecutionFailedException” error is thrown when building AR Mobile Templ...
Steps to reproduce:1. Create new Unity project using AR Mobile Template2. Open Build Profiles window3. Switch active Platform to iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera