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Render Graph Viewer window breaks and throws NullReferenceException afte...
Steps to reproduce: Open the attached project Open the Render Graph Viewer window (Window -> Analysis -> RenderGraph Viewer) S... Read more
Mono Windows Builds don't produce full log callstacks when generating logs
How to reproduce:1. Open the attached “MissingCallstacks” project2. Build And Run the project3. Press the Button with the “Debug Mes... Read more
UI Builder Text Shadow subsection values are appended like strings when ...
How to reproduce (Not reproduced by Customer QA): Create and open a new project Create a new UXML file and open it in UI Builder Add... Read more
Template is opened in Isolation when opening it in Context and users Sav...
Steps to reproduce: Open any Project Create and open a UI Document Asset In the Hierarchy add any Element, right click it and select... Read more
Maximising Frame Debugger window forces target process to Editor
Steps to reproduce: Open the attached project Open Frame Debugger window (Window -> Analysis -> Frame Debugger) Build and laun... Read more
"Invalid parameter count" thrown when the number of Parameters is change...
How to reproduce:1. Open the attached “UIToolkiltFilters” project2. Navigate to Assets>Kamgam>UIToolkitFilters>Examples3. O... Read more
Cinemachine Hard Look At component is ignored when Cinemachine Third Per...
How to reproduce:1. Extract and open the attached “IN-125049.zip“ project2. Open the “SampleScene“ scene3. Observe the Game View Exp... Read more
The text font falls back on a different font depending on the fallback f...
How to reproduce: Open the “TMPBugReport.zip“ project Open the “BugRepro“ Scene Observe the second line of text in the Game view (it... Read more
Crash on folly::detail::safe_assert_terminate_v when updating the Meta X...
Steps to reproduce:1. Open the “user’s attached project”2. Open “Windows/Package Manager”3. Find the “Meta XR All-in-One SDK“ Packag... Read more
Some Terrain tree colliders are not displayed when the Physics Debugger ...
How to reproduce:1. Open the attached “IN-121514” project2. Enter Play mode3. Open the Physics Debug window4. Open the Scene window5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes