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Template is opened in Isolation when opening it in Context and users Sav...
Steps to reproduce: Open any Project Create and open a UI Document Asset In the Hierarchy add any Element, right click it and select... Read more
Maximising Frame Debugger window forces target process to Editor
Steps to reproduce: Open the attached project Open Frame Debugger window (Window -> Analysis -> Frame Debugger) Build and laun... Read more
"Invalid parameter count" thrown when the number of Parameters is change...
How to reproduce:1. Open the attached “UIToolkiltFilters” project2. Navigate to Assets>Kamgam>UIToolkitFilters>Examples3. O... Read more
Cinemachine Hard Look At component is ignored when Cinemachine Third Per...
How to reproduce:1. Extract and open the attached “IN-125049.zip“ project2. Open the “SampleScene“ scene3. Observe the Game View Exp... Read more
The text font falls back on a different font depending on the fallback f...
How to reproduce: Open the “TMPBugReport.zip“ project Open the “BugRepro“ Scene Observe the second line of text in the Game view (it... Read more
Crash on folly::detail::safe_assert_terminate_v when updating the Meta X...
Steps to reproduce:1. Open the “user’s attached project”2. Open “Windows/Package Manager”3. Find the “Meta XR All-in-One SDK“ Packag... Read more
Some Terrain tree colliders are not displayed when the Physics Debugger ...
How to reproduce:1. Open the attached “IN-121514” project2. Enter Play mode3. Open the Physics Debug window4. Open the Scene window5... Read more
[Android] App UI package default settings are applied incorrectly when t...
Reproduction steps:1. Create a new project2. Switch the Build Platform to Android/Android XR3. Using the Package Manager, install th... Read more
Crash on SkinnedMeshRendererManager when interacting with a prefab gener...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Knight1” prefab through the Project window3. Observe the crash ... Read more
Shader graphs are reimported at project shutdown
Steps to reproduce: Create a new URP project Add a build profile and set as current Add graphics settings to the profile Add a keywo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene