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Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn() when opening folde...

Asset - Database

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Nov 12, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/_Recovery“ folder Reproducible with: 6000.0.62f1, 6000... Read more

0
votes
Fixed

Template fields' information is not preserved or is reverted to previous...

Visual Effects

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Nov 12, 2025

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Version/s: 6000.4.0a2, 6000.5.0a2

Steps to reproduce: Create a new project and install the Visual Effect Graph package Create a new VFX Select the VFX in the Project ... Read more

0
votes
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deltaTime and unscaledDeltaTime discrepancy when Player window is moved ...

Kernel

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Nov 12, 2025

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Version/s: 6000.0.61f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1

How to reproduce:1. Open the attached “IN-123633_Archive 2.zip” project2. Build and run the player3. Press Alt + Enter to exit out o... Read more

0
votes
Active

Publishing Settings are shared across different custom Build Profiles wh...

Build Settings Window

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Nov 12, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1

Reproduction steps:1. Make sure the Editor version has an Android module installed2. Open the attached “IN-118843.zip” project3. Go ... Read more

0
votes
Active

webGLBuildSubtarget resets to Generic when it gets changed in build script

Build Settings Window

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Nov 12, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-124383.zip” project2. Open the Console window3. Click on the dropdown next to “Clear” bu... Read more

3
votes
Active

[Windows] Crash on AudioManager::InitFMOD when performing various action...

Platform Audio

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Nov 12, 2025

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Version/s: 6000.0.62f1, 6000.2.10f1, 6000.3.0b4, 6000.4.0b8, 6000.5.0a7

A crash in the Unity Editor has been observed affecting various workflows including:- Returning to the Editor after the computer fal... Read more

0
votes
Won't Fix

Some GameObjects in a subscene are not rendered when using custom shader...

Entities Graphics

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Nov 12, 2025

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Version/s: 6000.0.62f1, 6000.1.17f1, 6000.2.12f1, 6000.3.0b10

Reproduction steps:1. Open the attached “IN-105000_Materials Clipping Issue - 6.3 - v2.zip“ project (link in the internal comments)2... Read more

0
votes
In Progress

URP is using in-memory assets without saving them

Content Build

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Nov 12, 2025

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Version/s: 2022.3.62f3, 6000.1.15f1, 6000.2.6f2, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

Scopely migrated from Unity 6000.1.0f1 to 6000.1.17f1. The team is using Asset Bundles via the {}Legacy Build Pipeline{}, After migr... Read more

0
votes
Active

The Player starts flickering and breaking when the OpenGLCore Graphics A...

OpenGL

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Nov 13, 2025

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Version/s: 2022.3.68f1, 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

How to reproduce: Open the “OpenGLFlickerBug.zip“ project Build and run the project Unfocus the Player (Not sure if this is importan... Read more

0
votes
Active

Changing Texture Scale X value has no effect when Particle System Trails...

Visual Effects

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Nov 13, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

How to reproduce:1. Open attached project "IN-123411"2. Open "SampleScene"3. In the Hierarchy select "Particle System"4. Ensure that... Read more

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