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MaterialPropertyBlocks' allocated memory is displayed under "Unknown" wh...
How to reproduce:1. Open the attached “memoryprofiler_issue“ project2. Open the Build Settings (File → Build Settings) and ensure “D... Read more
Serialized field is indented too much in the Inspector when CustomEditor...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
[macOS] Display flickers with bright colors when built Player uses 2 or ...
Reproduction steps:1. Open the attached project “MultiDisplayTest” on a machine with 2 or more connected displays2. Open the “Assets... Read more
Hinge Joint transforms are reset when toggling the "useMotor" property
Reproduction steps:1. Open the attached “JointTest.zip” Project2. Open the “SampleScene” scene3. Enter the Play mode4. Press the “S”... Read more
Motion Vector texture reports incorrect Mesh data when Mesh is coming fr...
Reproduction steps:1. Open the attached “MBlurIssue.zip” Project2. Open the “Scenes/SampleScene” scene3. Enter the Play mode4. Obser... Read more
UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable...
Reproduction steps:1. Open the “VolumeManagerError.zip” Project2. Open the “VolumeManagerError” Scene3. In the Hierarchy window, sel... Read more
UI Builder Text field leaves the first letter and the cursor jumps over ...
Reproduction steps:1. Open the attached “IN-72875.zip” Project2. Navigate to the UI Builder Window (Window > UI Toolkit > UI B... Read more
[Linux] Touch freezes in Player when any mouse button is clicked
Reproduction:1. Open the attached “touch_bug_project”2. Click File > Build And Run3. In Player, touch the screen with your finger... Read more
ArgumentOutOfRangeException when manipulating the Project Settings searc...
Reproduction steps:1. Open the attached “Repro“ project2. Open the Project Settings window (Edit > Project Settings)3. Open the “... Read more
GameObjects with a material derived from a Custom Lighting Surface Shade...
How to reproduce:1. Open the “Deferred-Render-Target.zip“ project2. Open the “DeferredViewportBug“ Scene3. Open the Game View tab4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation