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Won't Fix

Votes

0

Found in

2021.3.37f1

2022.3.26f1

2023.2.20f1

6000.0.0f1

6000.1.0a7

6000.2.0a1

7000.0.0a1

Issue ID

UUM-70711

Regression

No

GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1

-

How to reproduce:
1. Open the “Deferred-Render-Target.zip“ project
2. Open the “DeferredViewportBug“ Scene
3. Open the Game View tab
4. Observe the image rendered on the Quad GameObject

Expected results: The image of the white GameObject projected onto the Quad is similar to the other GameObjects projected
Actual results: The image of the white GameObject projected onto the Quad is skewed

Reproducible in: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0f1

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: macOS Sonoma 14.4.1, no other environment tested

Note: If the Render Queue of the Material “forward only“ is set to anything over 2500, it will be projected onto the Quad normally

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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