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Capture List - Blocking IO in the main loop, in development players
Feedback from Val Knight Hey folks - I was using 6.3 beta at the weekend for a hobby project, and seeing really bad stutters due to ... Read more
ArgumentException: Context does not exist is thrown when an attribute is...
How to reproduce: Import the attached VFX to any project Open VFX and make sure that vfx graph window is visible (if during play mod... Read more
Missing icons for Audio Mixer, Audio Resources and Scriptable Object Var...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Install Behaviour package (com.unity.behavior)4. In P... Read more
VFX Property Binder contextual menu can be slightly scrolled when opened...
How to reproduce:1. Open the attached "VFXGraphError" project2. Open the "VFX" scene3. In the Hierarchy, select the "GanzSeModularHe... Read more
The background sub-assets is the same in light- and dark mode with a two...
Steps to reproduce:1. Create new Unity project2. Change Editor theme to Light (Preferences > General > Editor Theme)3. Open Pa... Read more
[macOS] Library folder of the opened project can be deleted which leads ...
How to reproduce:1. Create any Unity project2. While the project is opened, navigate to the root folder and delete the "Library" fol... Read more
Addressables Profiles and Analyze windows no minimum window size
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Addressables package (com.unity.addressab... Read more
[Vulkan] The memory allocation increases rapidly when there are multiple...
Reproduction Steps:1. Open the attached “IN-121651“ project2. In Build Settings, enable “Development build”3. Build and Run the An... Read more
UUM - Entering Play Mode with compiler errors changes the Play icon to S...
Steps to reproduce: Create a new project Install Multiplayer Play Mode package Create a new script Add anything in the script so it ... Read more
Stage information is not logged when Log Shader Compilation is enabled
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “BlobShadow“ scene3. Enable Development Build in the “File > B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes