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0

Found in

6000.3.0b7

Issue ID

UUM-125481

Regression

No

Capture List - Blocking IO in the main loop, in development players

-

Feedback from Val Knight

Hey folks - I was using 6.3 beta at the weekend for a hobby project, and seeing really bad stutters due to the new profiler screenshot functionality.

On a fairly regular interval, I’m getting stalls (hundreds of ms) in profiler metadata tied to screenshots. I’ve just taken a look on trunk, and it appears we’re doing blocking IO in the main loop, in development players.

This seems somewhat bad, as all the profiler data is now going to get incredibly noisy (e.g. my team won’t be able to trust some of the analysis done by Profiler Analyzer, which we use on a somewhat regular basis) and there doesn’t seem to be a way to turn off this new functionality.

!image-2025-10-30-17-07-46-158.png|thumbnail!

!image-2025-10-30-17-08-25-464.png|thumbnail!

[^Instruments Trace - FrameMetadata Stall.trace.zip]

[^Unity Capture.zip]

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