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Releasing floating licenses progress bar appears when other licences ty...
1) What happenedReleasing floating license progress bar appears when another licences type is re- activated upon a previously floati... Read more
Animation speed in between blend is inconsistent
To reproduce:1. Open the attached project2. Open scene MecanimSpeedBug3. Seelct the "EscortVehicle01_REF" in scene, set it's "Moveme... Read more
Capsule has angular velocity when it shouldn't
Steps to reproduce : - import the project attached- open the scene "Test"- press play and notice capsule has angular velocity when i... Read more
Unity applications crash when launched using URI association
Steps to reproduce:1. Build any project as WP8 visual studio project2. Open its WMAppManifest.xml. Under Tokens element add the foll... Read more
The memory is not cleared on iOS when unloading asset
Not Reproducible: this bug was not reproduced on 4.5 To reproduce:1. Open the attached project2. Build and run for iOS3. Profile in ... Read more
Text in the Inspector remains bold after applying changes to a prefab un...
Steps to reproduce : - import the project attached- open the "PrefabTest" scene- select the "TestObject" andchange a variable in the... Read more
NullReferenceException when adding an Empty Space from a Layout Group
Steps to reproduce : - create a new project- create a canvas- go to Component > UI > Layout > Horizontal Layout Group and a... Read more
After building a project, errors are thrown: "rcolorZero->backBuffer && ...
To reproduce:1. Open the attached project2. Open the scene3. Open the build settings4. Add current scene5. Build the project to iOS,... Read more
Mesh collider without convex does not collide with anything
To reproduce:1. Open attached project2. Open scene test3. Enter play mode4. Note that the cube with the mesh collider falls though t... Read more
Rigidbody that is sligthly inside a terrain falls through
To reproduce:1. Open attached project2. Open scene test3. Enter play mode - notice the cube is falling even though a relatively smal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS