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[Android] Application not deployed on a device when "activity-alias" is ...
How to reproduce:1. Open the “ReportBugProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: Th... Read more
Adaptive Probe Volume baking generates probes only below ground mesh and...
Reproduction steps:1. Open the attached “IN-113477.zip” project2. Open the “SampleScene”3. Open the Lighting window (Window > Ren... Read more
Hidden Tabs do not shift into empty space after closing visible Tabs
Reproduction steps:1. Create a new project2. Add a lot of Tabs to the existing window so that the Tab overflow button would appear3.... Read more
Popup windows spawn on the incorrect monitor when the Editor is placed n...
Reproduction steps:1. Have at least 2 monitors available for testing2. Set the left monitor scale to 100%3. Set the right monitor sc... Read more
Custom shader causes excessive number of rendering commands
Steps to reproduce: Open the UI Builder and create Add one root element as a container with 10 text elements inside Open the UI Tool... Read more
PhysicsChain should use default PhysicsShape.MoverData
When a PhysicsChain is created, it is not using the default PhysicsShape.MoverData: [https://docs.unity3d.com/6000.3/Documentation/S... Read more
Errors are thrown and Inspector's UI element is not drawing when a GameO...
How to reproduce:1. Open the ‘IN-117004' project2. Open the ‘Scene’ scene3. Select the ‘Example’ GameObject in the Hierarchy4. Obser... Read more
ConfigurableJoint's parameters are not saved in the Prefab after Runtime...
How to reproduce:1. Open the attached “IN-115529” project2. In the Project window, find and enter “TestBug“ scene3. Enter Play Mode4... Read more
Exceedingly long wait on InspectorWindow.Repaint when selecting a large ...
Steps to reproduce:1. Create and open a new project2. Add the “Sample svg” file to the Assets folder3. Click on the added file in th... Read more
Physics Used Memory keeps growing when GameObject colliders are enabled ...
How to reproduce:1. Open the project “IN-113061_PhysicsMemoryUsage”2. Open the SampleScene3. Open the Profiler (Window → Analysis → ... Read more
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