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0
votes
Fixed

[Android] Application not deployed on a device when "activity-alias" is ...

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Sep 26, 2025

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Version/s: 6000.0.59f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1

How to reproduce:1. Open the “ReportBugProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: Th... Read more

0
votes
By Design

Adaptive Probe Volume baking generates probes only below ground mesh and...

Lighting

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Sep 26, 2025

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Version/s: 6000.0.59f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-113477.zip” project2. Open the “SampleScene”3. Open the Lighting window (Window > Ren... Read more

0
votes
Won't Fix

Hidden Tabs do not shift into empty space after closing visible Tabs

Editor Window Management

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Sep 26, 2025

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Version/s: 2021.3.57f1, 2022.3.67f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Create a new project2. Add a lot of Tabs to the existing window so that the Tab overflow button would appear3.... Read more

0
votes
Fixed

Popup windows spawn on the incorrect monitor when the Editor is placed n...

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Sep 26, 2025

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Version/s: 2022.3.66f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Reproduction steps:1. Have at least 2 monitors available for testing2. Set the left monitor scale to 100%3. Set the right monitor sc... Read more

0
votes
Active

Custom shader causes excessive number of rendering commands

UI Toolkit Framework

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Sep 26, 2025

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Version/s: 6000.3.0a2, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Open the UI Builder and create Add one root element as a container with 10 text elements inside Open the UI Tool... Read more

0
votes
Fixed

PhysicsChain should use default PhysicsShape.MoverData

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Sep 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

When a PhysicsChain is created, it is not using the default PhysicsShape.MoverData: [https://docs.unity3d.com/6000.3/Documentation/S... Read more

4
votes
Duplicate

Errors are thrown and Inspector's UI element is not drawing when a GameO...

Text (TextCore)

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Sep 29, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1

How to reproduce:1. Open the ‘IN-117004' project2. Open the ‘Scene’ scene3. Select the ‘Example’ GameObject in the Hierarchy4. Obser... Read more

1
votes
Active

ConfigurableJoint's parameters are not saved in the Prefab after Runtime...

3D Physics

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Sep 29, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3

How to reproduce:1. Open the attached “IN-115529” project2. In the Project window, find and enter “TestBug“ scene3. Enter Play Mode4... Read more

1
votes
Fixed

Exceedingly long wait on InspectorWindow.Repaint when selecting a large ...

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Sep 29, 2025

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Version/s: 6000.0.62f1, 6000.3.0b2, 6000.4.0a5, 6000.5.0a1

Steps to reproduce:1. Create and open a new project2. Add the “Sample svg” file to the Assets folder3. Click on the added file in th... Read more

0
votes
Fixed

Physics Used Memory keeps growing when GameObject colliders are enabled ...

3D Physics

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Sep 29, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1

How to reproduce:1. Open the project “IN-113061_PhysicsMemoryUsage”2. Open the SampleScene3. Open the Profiler (Window → Analysis → ... Read more

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