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[Linux] Crash when clicking on "Retry" while opening a project with an i...
Reproduction steps:1. Open the attached “CrashRepro” project2. When the “Unity Package Manager Error” appears, click Retry3. When th... Read more
Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph
Reproduction steps:1. Open the attached project “SpriteRender”2. Open the “Assets/Scenes/SampleScene” Scene3. Inspect the Game view ... Read more
VFX Graph displays progress bar after each undo step
Steps to reproduce: 1. Open attached project2. Open tractor_beamvfx visual effect3. Move any of the nodes4. Undo with ctrl+z or Edit... Read more
New input in subgraph is displayed as an expanded property
The Output node's input field is shown when the output node is not expanded. (Tested on Windows 10) Repro steps: Create a new subgra... Read more
Meshes upgraded from 2019 LTS use incorrect Margin Method for UV unwraps.
Upgrading meshes from 2019 LTS or older leads to an incorrect lightmap UV generation. Read more
Leaking dynamically created meshes when cloning UXML items to a UI Docum...
Reproduction steps:1. Open project “2022.2_BugReport.zip”2. Open “SampleScene”3. Enter Play Mode4. Open “Window\Analysis\Profiler” a... Read more
[Linux] Error spam in the Console when opening a project with an unautho...
Reproduction steps:1. Connect an Android device to your system2. Do not touch the popup asking if you want to allow the connection o... Read more
Copying graph which references point cache doesn't preserve connections ...
Steps to reproduce: 1. Create new project and import visual effects graph package2. Create new empty graph3. Open attached project i... Read more
ArgumentNullException and other errors are thrown when attempting to ope...
How to reproduce:1. Open the “IN-50641_repro.zip“ project2. Search “Island“ in the Project tab and open the “Island“ Scene3. Increas... Read more
SRGB_LinearToGamma is only applied when SRGB_GammaToLinear_UNorm8ToFloat...
Reproduction steps:1. Open the attached project “TextureImportIssue”2. Select the “Assets/textures.tga” texture3. In the Menu bar cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons