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Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Editor window becomes uncloseable when the script creating it is removed...
Steps to reproduce: 1. Open new project 2. Create a script that opens an editor window (Or just use the example script from https://... Read more
[HDRP] Physically Based Sky update mode not working properly
I have tried On Change and Realtime every 5 frames modes on PB sky. When changing properties often the sky does not refresh until ho... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template 2) Add a planar reflection probe 3) Turn on any debug mode. I used Normal map 4) Move around in t... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project 2. Clear the Console and enter Play mode 3. Exit Play mode and check the Console output (... Read more
Game not fully displayed in Player when Windows "Scale and layout" is se...
How to reproduce: 1. Open the attached project "testDpi.zip" 2. Build the project (File>Build Settings...>Build) 3. In the built exe... Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce: 1. Create a new Project 2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Ico... Read more
Field Serialization in OnValidate method fails due to not being properly...
How to reproduce: 1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene" 2. In Hierarchy select "Move Rig... Read more
Second "Build" fails when animation window is opened
To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more
NativeArray<byte>.GetSubArray() with an odd index number is empty when p...
How to reproduce: 1. Open attached project "1294627.zip" 2. Enter Play mode Expected result: When passed to IJob, NativeArray<byte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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