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Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...
How to reproduce:1. Open the attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the Hierar... Read more
Crash on ShaderLab::FloatVal::ToFloat when switching Scene view shading ...
Reproduction steps:1. Create a new 3D project2. Add a Sphere in the Hierarchy window (Right-click > 3D Object > Sphere)3. Set ... Read more
Undoing actions when shader is assigned to Output Mesh results in errors...
Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, perform Un... Read more
[iOS] Crash when using ComputeSafeArea in UnityView.mm
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the crash Reproducible wi... Read more
[Linux] Mouse slide screen looping buggy on right hand side
Reproduction steps:1. Open attached project "FunctionalityET.zip" and scene "SampleScene"2. In Hierarchy view, select "Cube" GameObj... Read more
[Universal RP]Opaque texture is not downsampled when setting Opaque Down...
How to reproduce:1. Open the project from the attached file "1223894.zip"(download link in edit)2. Enter Play Mode and inspect the S... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
[WebGL] Game crashes with "PlayerLoop" error message when changing the S...
Reproduction steps:1. Open the attached "1360926.zip" project2. In the Build Settings switch to the WebGL platform3. Press the "Buil... Read more
Dynamic branching shader code can't be shared with passes that don't dec...
If an include file contains dynamic branching code based on dynamic_branch keywords then all the passes including the file must decl... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder