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[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
ScrollView.mouseWheelScrollSize requires substantially more ticks in Pla...
How to reproduce:1. Open the “ScrollViewScrollWheelSpeedInUnity” project2. Open the “SampleScene”3. In the Project window open the “... Read more
[VFX] Spawn & Loop block
The Spawn & Loop block is a remainder of spawn context before integration of Spawn Context Loop & Delay behavior (reachable ... Read more
[Linux] Mouse slide screen looping buggy on right hand side
Reproduction steps:1. Open attached project "FunctionalityET.zip" and scene "SampleScene"2. In Hierarchy view, select "Cube" GameObj... Read more
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps:1. Open the attached "1371332_2.zip" project2. Open the "GameScene" Scene3. Enter the Play mode4. Press the space... Read more
[URP] Invalid update of shader stripping settings
https://unity.slack.com/archives/C06GBDM747R/p1715944727978929 Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
A Mesh GPU Instancing ParticleSystem used in conjunction with a Projecto...
Steps to reproduce: Open the attached project and view the scene in-editor. The issue should occur in-editor and in-player. If in-ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"