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[Linux][IL2CPP] Player is not killed when using xkill command
Reproduction steps:1. Create a new 3D project2. Click Edit > Project Settings > Player > Other Settings3. Set Scripting Bac... Read more
[Linux] Text is duplicated when pasted into a search field
Reproduction steps:1. Create a new 3D project2. In the Hierarchy window, find the search field and paste somethingor3. Click Window ... Read more
[Scene Contextual Menus] Cut, Copy, Paste, Duplicate and Delete are pres...
Steps to reproduce: Create a 2D/3D URP project Add any object in the "Hierarchy" window Go to Scene view, but do not select an added... Read more
The Localization Tables window does not refresh when entries are inserte...
Reproduction steps:1. Open the "IN-43200.zip" project2. In the Localization Tables window, open the "Edit Table Collection" tab3. Op... Read more
The Rotation of Child GameObject with the Interpolating RigidBody is set...
How to reproduce:1. Open the user-attached project “RotationBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Change the R... Read more
[Shader Graph] Shader graph is still dark when using Light Mode
How to reproduce:1. Open/Create a URP project2. Unity/File -> Preferences/Settings -> General -> Editor Theme, and select L... Read more
[VFX Graph] VFX graph is still dark when using Light Mode
How to reproduce:1. Open/Create a URP/HDRP project2. Unity/File -> Preferences/Settings -> General -> Editor Theme, and sel... Read more
Burst does not auto-vectorize a method when the SinCos method is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst Inspe... Read more
SLEEF Calls are not automatically vectorized when FloatMode.Deterministi...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst Inspe... Read more
Adding a Node takes a lot of time when Shader Graph contains a lot of Nodes
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/FlowFire/08. Tex Shader Extra/S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled