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0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

0
votes
Active

Selected Sample Stack remains showing in the Profiler when the frames ar...

Profiling

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Sep 09, 2025

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Version/s: 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more

0
votes
Fixed

Analytics package reports errors with absolute path

Package: Analytics

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Dec 03, 2019

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Version/s: 3.3.4

How to reproduce:1. Create a new project2. Install Analytics package3. Try to produce an error related to Analytics package Expected... Read more

2
votes
Fixed

Asset Bundles fail to build when adding a [SerializeField] value to code...

Build Systems

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Nov 16, 2022

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Version/s: 2022.1.23f1, 2022.2.0b16, 2023.1.0a20

How to reproduce:1. Open the user-attached project2. Build the Asset Bundles (BuildTest → Build AssetBundles)3. Create a Build (File... Read more

0
votes
Fixed

Changes to top prefab can cause "scheduled for reimport during the Refre...

Asset - Importers

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May 18, 2022

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Version/s: 2020.3.23f1, 2020.3.30f1

How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more

0
votes
Fixed

OpenGL/GLES static const vector returns incorrect data

Shader System

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Sep 10, 2020

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Version/s:

Repro steps:- Open test project and make sure the render backend is set to OpenGL- Press play and observe incorrect faces 5 & 6 ... Read more

0
votes
Won't Fix

"Global event received: domain-reload" written out as warning to editor ...

Themes

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Feb 23, 2017

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Version/s: 2017.1.0a2

This gets printed to the warning log on every domain reload: Global event received: domain-reload (Filename: C:/Projects/unity/Edito... Read more

3
votes
Fixed

Asset Bundle builder doesn't check cginc dependencies

Asset Loading

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Mar 16, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more

1
votes
Active

Play Mode is stuttering, and spikes are present in the Profiler when usi...

DirectX12

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Aug 04, 2025

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Version/s: 2022.3.65f1, 6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a4, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Starter Assets/Sample/ThirdPersonController/Playgrou... Read more

1
votes
Won't Fix

Enable Instancing is turned off in the Substance material when the mater...

Terrain

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Jun 13, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by user (Instancing.zip)2. Select metal_brushed_copper in the Project browser3. In the I... Read more

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