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[Blender] Object modifiers are not applied when object is in a hidden la...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1155646.zip" Unity project2. Observe the "fbx" and "blend" Ga... Read more
Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
Different naming for adding modules in Installs and Projects sections
Reproduction steps:1. Open Unity Hub2. Observe Editor Version Manage dropdown options in Installs section3. Observe Editor Version “... Read more
Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
Reproduction Steps:1. Open the attached "IN-121469_REPRO" project2. Open "Assets/OutdoorsScene.unity"3. Open the Task Manager4. Open... Read more
Vertical Text Align "lower" button is partially cut off in the UI Builde...
Steps to reproduce:1. Create a project2. In the Project window > right click > Create > UI Toolkit > UI Document3. Open ... Read more
Incorrect Shader keyword activation for Shadows when no Light is present...
Reproduction steps:1. Open the attached “IN-97004.zip” project2. Open the “SampleScene”3. Select the “Directional Light” GameObject ... Read more
Objects which are instantiated as Children and have HideFlags.DontSave f...
Reproduction steps:1. Open "CubeTest" project2. Open "Test" Scene3. Select the "TestScript" Object in the Hierarchy4. Enable the "Te... Read more
Asset Bundle builder doesn't check cginc dependencies
To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more
Material does not update when setting an enum keyword using EnableKeyword
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/DevDunkStudio/Depth Shadows/Demo/Scenes/DepthShadowDem... Read more
On WebGL Player spatial audio (3D Sound Settings) does not change direct...
How to reproduce:1. Open the user's attached “New Unity Project (1).zip” project2. Open the “SampleScene” Scene3. Switch platform to... Read more
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