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Animation View: Adding a curve for Rotation is inconsistent
When initially adding a curve for local position or local scale, creating a curve will make the entire curve visible with a single k... Read more
[Selection] State is reset after entering Play mode
This bug is similar to case 280936 and a video of the repro steps has been attached. The reason this hurts is because if I am tweaki... Read more
AnimationState Wrap mode dropdown: "Clamp" should read "Once"
WrapMode.Once returns Clamp. Repro:1- download, extract, and open attached project2- select Main Camera3- press play4- observe the v... Read more
animating rotation slows editor to a crawl
Animating the rotation of a cube is slowing to a crawl in the editor. Steps to reproduce: Create a cubeOpen animation windowCreat ne... Read more
Unity's special folders should all be documented and documented in one p...
It would be great if the documentation listed them all and explained their behaviours: AssetsEditorPluginsResourcesGizmosStreamingAs... Read more
EditorWindow documentation is wrong in relation to create window
this page in the documentation is wrong according to how to create and show an editor window :) http://unity3d.com/support/documenta... Read more
Video player crashes on the iOS
1. Use and build attached project.2. Select clip to play and use "CancelOnTouch" mode to play it.3. When video shows up touch to can... Read more
Bones renaming should be locked in Avatar Configuration Tool
- Select model in project tab. Go to the inspector tab and choose Model- Select Rig tab, click Configure- Rename any bone in hierarc... Read more
Web Player crash in firefox
To reproduce: 1) Download and open project2) Build for webplayer3) Open in firefox4) Press "Sign In"5) Pick a picture6) Open Multipl... Read more
Broken mapping applied by switching to the muscles tab
- Brake the mapping (e.g. set wrong transform for any bone)- Dont press apply button- Switch to the muscles tab- Editor will propose... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS