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Escape Sequences are not converted into text when inserted in the string...
How to reproduce:1. Open the attached “Input.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. In ... Read more
[URP] Unrelated decals are culled when using Screen Space technique
Reproduction steps:1. Open project “MissingDecalByCulling”2. Open scene “DecalSample”3. Select “Decal Projector Culled” GameObject4.... Read more
[TMP] New lines are not considered when using truncation
Reproduction steps:1. Open project “TMP floating text bug report.zip”2. Open “scene”3. Enter Play Mode4. Observe the Game view Expec... Read more
[Android] A video cannot be played on a device
How to reproduce:1. Open the attached “IN-38009” project2. Build And Run the project on the connected device3. When the app loads, c... Read more
Unity IAP fails to recover purchases after relogging into a Google Account
How to reproduce:1. Install Unity IAP example app and make sure it's upgraded to Unity IAP v2.6.0 in the Package Manager. You may ne... Read more
Changes are not saved and reverted to default in the Sprite Editor when ...
How to reproduce:1. Open the attached project “AsepriteBug”2. Select the “test” Aseprite Sprite asset3. In the Inspector, click “Ope... Read more
Crash on AddComponentUnchecked when running tests and DestroyImmediate()...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open the Test Runner window3. Click on the “Run All” button Expected ... Read more
Error when building WebGL project with .NET dll which uses ReadOnly structs
Reproduction steps:1. Open the attached project “ErrorRepro“2. Open File > Build Settings and Switch Platform to WebGL3. Build an... Read more
“PlayerPrefsException: Could not store preference value“ when root proje...
Reproduction steps:1. Open the attached project2. Delete the project folder in the Registry Editor3. Enter the Playmode4. Observe th... Read more
[Android] Target Frame Rate cannot be set to 45 Hz on a 60 Hz device
How to reproduce:1. Open the attached “IN-40698” project2. In Edit → Project Settings → Player under Resolution and Presentation dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument