Search Issue Tracker
Child object destruction is delayed when setting the parent during the s...
How to reproduce:1. Open the user’s attached “TestDetachAndDestroy.zip” project2. Enter Play Mode and exit Play Mode or press the “L... Read more
Skinned Mesh Renderer bounds are not updated when moving bones
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/OutdoorsScene.unity” Scene3. In the Hierarchy Window sel... Read more
Scale Mode Parameters do not match the selected Scale Mode when Scale Mo...
Reproduction steps:1. Open the attached “DragonTest” project2. Select “Assets/UI/PanelSettings/MainMenuPanelSettings.asset”3. In the... Read more
Crash on tt_cmap12_char_map_binary when The Editor is upgrading URP mate...
Reproduction steps:1. Open the attached “ASDQWERTY” Project2. Confirm the URP material upgrade Expected result: The URP materials ar... Read more
[macOS M1]Opening VFX Graph assets causes flickering of Editor windows
How to reproduce:1. Import the attached VFX asset to the URP or HDRP project2. Copy that asset (CMD +C)3. Paste that asset (CMD + V)... Read more
[HDRP] Missing "Before Fog" injection point for Custom Passes
Currently, if you want to have a post process on objects (let's say an outline), you are missing a crucial injection point "BeforeFo... Read more
"IndexOutOfRangeException" error is thrown when selecting the Layer drop...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Hierarchy Window Select Camera GameObject3. In the Inspector Windo... Read more
"Shader error in 'Kernel': syntax error:" when "include_with_pragmas" is...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No error is thrownActual resu... Read more
Post-processing is not visible when Camera Stack is used
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Game View ... Read more
The InputSystem reports incorrect inputs on MacOS with IL2CPP Player bui...
How to reproduce:1. Open the attached project “InputSystemBug.zip“2. Open the Build Settings (Edit > Build Settings…)3. Make sure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument