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[Android] GPU FrameTime is obtained incorrectly with too high values in ...
How to reproduce:1. Open the "IN_61657" project2. In the Project Settings make sure OpenGLES3 Graphics API is selected3. In the Buil... Read more
Missing Scripts errors are being logged when running Tests on the Player...
Reproduction steps:1. Open the attached “Repro” project2. Open the Test Runner window (Window > General > Test Runner)3. Press... Read more
Animation Preview window artifacts when selecting a clip using HDRP
Reproduction steps:1. Open the attached “FbxBug” project2. Select the “BoxAniTemp.fbx” Model in the Project window3. Open the Animat... Read more
Slider with randomization on gets pushed out of the window
If you set randomization so that it covers the whole slider, the UI will be pushed outside of the window when making it smaller Repr... Read more
[Android] The video lags/glitches when played on Android
Reproduction steps:1. Open the attached Project “ReproProject”2. Build and run the Project on Android3. Click the “video” button4. O... Read more
TextMeshPro just one line is allowed in the Input Field if the Line Limi...
How to reproduce:1. Open the user’s attached “IN-61685_MultiLineBugReportProject.zip” project2. Enter Play Mode3. In the top Input F... Read more
Errors, warnings, and logs appear when adding a color tag to the context...
How to reproduce:1. Open the user’s attached “context-menu-bug-repro.zip” project2. In the Hierarchy window, select “Context Menu Bu... Read more
"requested a region that exceeds the active Render Target sized" is thro...
How to reproduce:1. Open the attached project "Bugs.zip"2. Enter Play Mode3. Left mouse click on the Simulator view window Expected ... Read more
"Screen position out of view frustum (screen pos inf, inf, 0.000000) (Ca...
How to reproduce:1. Open the attached project "Bugs.zip"2. Enter Play Mode Expected results: No errors are thrown in the Console win... Read more
[Documentation] Ray Tracing Getting Started manual out of date
[https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Ray-Tracing-Getting-Started.html] -> Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation