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Votes

0

Found in

2021.3.33f1

2022.3.14f1

2023.2.2f1

2023.3.0a16

6000.0.0b11

Issue ID

UUM-57193

Regression

No

[Android] The video lags/glitches when played on Android

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Reproduction steps:
1. Open the attached Project “ReproProject”
2. Build and run the Project on Android
3. Click the “video” button
4. Observe the app’s behaviour

Expected result: The video plays correctly
Actual result: The video glitches

Reproducible with: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16

Reproducible with this device:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14

Testing environment: macOS(Intel) 14.0 Sonoma, Windows 11 23H2

  1. Resolution Note:

    Vulkan video playback on 2021.3 uses a slower path than in >=2022.3, so some devices are not able to sustain a high frame rate with larger resolutions. In >=2022.3x, fixes for
    https://issuetracker.unity3d.com/issues/android-video-freezes-when-built-for-android-with-specific-project
    and
    https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-65398
    will solve the remaining issues.

    In the mean time, using GLES3 graphics and making sure the clip's frame rate is <= to the game's frame rate is the best way to have fluid video playback across Unity versions and Android devices.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-45914

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