Search Issue Tracker
Duplicate
Votes
1
Found in
2022.3.14f1
2023.2.1f1
2023.3.0a15
Issue ID
UUM-57156
Regression
Yes
[Android] GPU FrameTime is obtained incorrectly with too high values in the Player when Graphics API is set to OpenGLES3
How to reproduce:
1. Open the "IN_61657" project
2. In the Project Settings make sure OpenGLES3 Graphics API is selected
3. In the Build Settings "Run Device" dropdown, select the desired device
4. Press Build And Run
5. In the Player Disable "Cube Visibility" checkbox
6. Observe the "GPU FrameTime" value
Expected result: value is ~20-40ms
Actual result: value is ~27380000ms
Reproducible with: 2022.1.0b15, 2022.3.14f1, 2023.2.1f1, 2023.3.0a15
Not reproducible with: 2021.3.32f1
Couldn’t test with: 2022.1.0a1 - 2022.1.0b14
Testing environment: Windows 10 Pro, macOS Ventura 13.5.2
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Pixel 6a (Android 14) (user reported)
Galaxy A51 Global (Android 13) (user reported)
Notes:
- Galaxy S10+ not recognising GPU FrameTime in 2021.3.32f1 (this seems to be a different issue because it affects both GLES3 and Vulkan)
- Xiaomi Redmi Note 4 and Htc 10 do not recognise GPU FrameTime in 2022.3.14f1, 2023.2.1f1, and 2023.3.0a15 (this seems to be a different issue because it affects both OpenGLES3 and Vulkan)
- Not reproducible in the Editor or Windows Standalone Platform
- Not reproducible with Vulkan Graphics API
- Changing resolutions also doesn't affect GPU FrameTime value when using OpenGLES3 Graphics API
- Enabling “Require ES3.1”, “Require ES3.1+AEP”, “Require ES3.2” doesn’t fix the issue
- Couldn't find a regressed version between 2022.1.0a1 and 2022.1.b14 due to errors in the Console
-
Resolution Note:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
This is a duplicate of issue #UUM-52911