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Blackscreen in standalone build when using Screen.SetResolution() and s...
Steps to reproduce : - import the project attached- open the "Test" scene- build and run it and the standalone build will have a bla... Read more
Static object won't bake
To reproduce:1. Import wall_circular.ma2. Create an object from the imported file3. Set the object to static4. open Lightmapping5. B... Read more
Editing a sliced sprite in photoshop, will break it
To reproduce:1. Open any project2. Import a sprite for buttons3. Slice the sprite4. Add a button into the scene, using one of the sl... Read more
Windows Phone applications are set to render in smaller resolution than ...
Steps to reproduce:1. Create a project which shows Screen.Width and Screen.Height on screen.2. Build and run the project on Nokia Lu... Read more
-e the new rect tool is broken. half of the time moving a handle ends up...
1. Import a new sprite2. Set it to "Sprite (2D/uGUI)3. Open Sprite Editor for it4. Draw a rectangle to slice one of the sprites5. Re... Read more
-e WebPlayer crashes 100% on Firefox OS X 10.9.2
To Reproduce:1. Go to https://unity3d.com/showcase/live-demos2. Click any of the demos.3. Click on another tab.4. Go back to the Web... Read more
3D colliders have higher priority than 2D when dealing with mouse clicks
Steps to reproduce:1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shoul... Read more
Crash on Leap::Controller::~Controller
Steps to reproduce:1. Open the project and a scene "asasa"2. Run the scene 2 times. On second run it crashes.Note: Script "msvjga" i... Read more
The Hierarchy Window can no longer be shrunk in width
Steps to reproduce : - create a new project- try to minimize the width of the Hierarchy window and notice that it reaches a point wh... Read more
Terrain's Place Tree and Paint Details doesn't place colliders
Steps to reproduce:1. Open the attached project and a scene called "Test_SingleTreeCollider"2. Press play, notice that the character... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS