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UnauthorizedAccessException is outputted when edits are made to SceneTem...
Steps to reproduce:1. Download and open the attached user's project "CoverageCheckout.zip"2. Setup a Perforce server3. Enable Versio... Read more
[WSA] Activer Profiler does not profile the UWP build on a remote device
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Build for WSA Universal 10 (.NET backend), Enable C#... Read more
[MacOS] Unity Render Pipeline NullReferenceException errors appear when...
How to reproduce:1. Download and open the attached project2. Build the project for MacOS3. Observe the console Expected outcome: No ... Read more
IL2CPP iOS builds can't send or receive RPCs
- Build attached project with Scripting Backend IL2CPP and run on device- Run "Test.scene" in Editor and click "Start Server"- On de... Read more
[Android]Unity 5 Bundle code is slower than Unity Legacy Bundles
1. Open attached project2. Go to VacasPack->Vacas0 and duplicate images till there is a total of 200mb< images3. Select all th... Read more
Sprite Atlas Inspector preview disappears when entering Play mode unless...
Reproduction steps:1. Open the attached “IN-94119” project2. Inside Project Settings > Editor, set Sprite Atlas Mode to anything ... Read more
Web application hangs on loading screen when building with Decompression...
How to reproduce:1. Open the “WebTest.zip” project2. Open the “SampleScene”3. Ensure Decompression Fallback and Native C/C++ Multith... Read more
PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...
Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more
[Regression][OSX][5.3] Launcher crashes after correct login attempt (in ...
Steps to repro: 1. Open Unity Launcher Window on OSX;2. Click Sign In button;3. Close Launcher window (either by clicking X button o... Read more
Can't change shadow cascade split ratios
Steps to reproduce a bug:1. Open the attached project;2. Go to the Edit->Project Settings->Quality;3. In the Inspector, observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject