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The Esc key changes the value of an unedited property when editing a pro...
Steps to reproduce:1. Open the user-attached “Bug - Esc on rect transform.zip” project2. Open the "SampleScene"3. In the Hierarchy, ... Read more
[TextMeshPro]Whitespace character “u200B” is added to the text property ...
How to reproduce:1. Open the user’s attached “TMPCharacter.zip” project2. Enter Play Mode3. Observe the “Input Text String” log in t... Read more
“ArgumentOutOfRangeException” error appears when pressing the Enter key ...
How to reproduce:1. Open the user’s attached “DropdownBugRepro.zip” project2. Enter Play Mode3. Open the Dropdown menu4. Make sure t... Read more
Reflection Probe does not overwrite the Environment Reflections when Ren...
How to reproduce:1. Open the “ForwardPlusReflection“ project2. Open the “ReproScene“3. In the “Assets/URP Renderer“ set the Renderin... Read more
The text with a <style> tag and a style from a custom style sheet is sho...
How to reproduce:1. Open the “UIBuilder_TextStyle_Repro“ project2. Open the “SampleScene“3. Open the “Window/UI Toolkit/UI Builder“ ... Read more
[HDRP][XR] Shadow colors becomes lighter with SPI in Standalone Release ...
Steps to reproduce:1. Open the attached user's project "3D.HDRP.OpenXR.Repro.zip"2. Make sure Single Pass is selected as the Render ... Read more
[TextMeshPro]The "Clear Dynamic Data On Build" option cannot be enabled ...
How to reproduce:1. Open the “DynamicDataOnBuildIssue” project2. In the Project window select the “Roboto-Black SDF” Asset3. In the ... Read more
Light.useViewFrustumForShadowCasterCull not working properly for Shadow ...
Steps to reproduce:1. Open the attached project "FrustumShadowCullBug.zip" and open "SampleScene.unity"2. Go to Frame Debugger and c... Read more
[iOS] PBXProject.AddLocaleVariantFile does not apply PBXPath.FixSlashes ...
How to reproduce:1. Open the attached Project "slashesTest"2. Build the Unity Project for iOS3. Build the Xcode Project Expected res... Read more
Timeline Audio out of sync in PlayMode and Player
Steps to reproduce:1. Open attached project "rqa-project-wired.zip" and scene "Blockout"2. In Hierarchy window, select the "Timeline... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left