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Inconsistent Editor window layout when switching between docked and floa...
How to reproduce:1. Open the user-submitted project2. Open a Custom Editor window (Nementic -> Prefab Replacer)3. Make the Prefab... Read more
Crashes on Transform::GetLocalPosition when opening a Scene with a Prefa...
How to reproduce:1. Open attached project2. Open EditorTest Scene Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3.0a... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
NullReferenceException error appears after compilation
Reproduction steps:1. Open project attached.2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors after ... Read more
[Android][URP] Android application crashes when SRP batcher is enabled w...
Steps to reproduce:1. Open the attached user's project "idle_2.0v1.zip"2. Ensure the app is not already installed (this seems to giv... Read more
Particle bounds are not being calculated correctly when "Force over Life...
To reproduce:1. Create new project.2. Create Particle System.3. Enable "Force over Lifetime" module.4. Set "Force over Lifetime" to ... Read more
[UNET] passing unsupported arguments crashes the host
Reproduction steps:1. Open "Unet Test Project"2. Open "Main" scene3. Build project4. In editor - play scene and click "host"5. In bu... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more
Crash on "MoveSmall" when entering the Play mode
Reproduction steps:1. Open the attached project “CodeCrashRepro“2. Open the “Assets/_Game/Scenes/Prototypes/DebugRoomMother3Style.un... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip)2. Open "test" scene3. Select a, b and c game objects... Read more
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