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Probuilder window shows tooltips even when any other window is blocking ...
How to reproduce: 1. Open attached project "ProbuilderWindow.zip" 2. Move the mouse cursor on top of the Probuilder Window's button... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps: 1) Open the project and TestShader.shader in it 2) In the frag function notice line 54: "fixed c = 5.0*x*x" 2) Select t... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps: 1. Open the attached project 2. Enable VR support if it is not. 3. Open "Scene" scene 4. Enter Playmode Expect... Read more
MonoDevelop is not finding references when define symbols used
Repro steps: 1. Open attached project. 2. Open Target.cs script with MonoDevelop 3. Make sure only Target.cs tab is open 4. Press ... Read more
[Packman] Package manager window gets blank on changing Architecture set...
Package manager window gets blank on changing Architecture settings in build settings. Steps to repro: 1. Create a new project. 2.... Read more
[2D Renderer] Point Light 2D keeps the Cookie/Sprite property when upgra...
How to reproduce: 1. Open the attached "PointLight.zip" project in 2021.1 or 2021.2 2. Open the "SampleScene" Scene 3. Select the "P... Read more
Nested IEnumerator order makes test fail at the wrong point
How to reproduce: 1. Open the New Unity Project(1).zip 2. Run MainTest Actual result: Test fails on line 20 Expected result: Test ... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce: 1. Open repro project 2. Play scene Expected: scene will play Actual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6... Read more
[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...
Reproduction steps: 1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project 2. In the toolbar, press "File" > "Build S... Read more
Index was out of range is thrown when building a new Build Script with L...
How to reproduce: 1. Open the user's attached "addressablebug-lightingdata.zip" project 2. Go to Window -> Asset Management -> Addre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time