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InvalidOperationException exception thrown by HDRP when running the proj...
How to reproduce:1. Download and open the "Repro" project2. Open "MainScene" scene3. Enter Play mode4. Press "Start Game"5. Select a... Read more
ForceLOD() does not work when de-selecting the GameObject after instanti...
How to reproduce:1. Open the user-attached “LODBug.zip” project2. Open the “SampleScene”3. Add the “LODObjectSpawner” Prefab into th... Read more
Custom field is Read-Only when used in Project Settings
How to reproduce:1. Open the user's attached project2. Open Edit>Project Settings...3. Select "AuroraUI" in the Project Settings ... Read more
"Fullscreen mode" is written in the Player settings instead of "Screen m...
How to reproduce:1. Create a new Unity project or open the existing one2. Click Edit → Project Settings → Player → Resolution and Pr... Read more
[Android] A video loaded from a URL on a device stutters
How to reproduce:1. Open the attached “IN-52512“ project2. In the “File” → “Build And Run”3. Connect the device to the internet4. Ob... Read more
[Android] Black squares or white squares appear in random locations on t...
Steps to reproduce:1. Open the attached “FlickeringTerrainIssue” project2. Open “AlienMap” scene3. Delete “AlienMap_Main_Grp/AlienTe... Read more
HDRP Decals in deferred rendering are visible when Forward-only shaders ...
Reproduction steps:1. Open project “HdrpFabricDecalProject.zip”2. Open “Scene”3. Enter Play mode3. Observe the Game view Expected re... Read more
Burst fails to resolve the correct variant of precompiled assemblies whe...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Make sure that Burst compilation is enabled (Jobs > Burst > En... Read more
[Android] Crash "MemoryManager::VirtualAllocator::GetBlockInfoFromPointe...
How to reproduce:1. Open the "IN_53346" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Build fails and “Reference to 'ReentrantLock' is ambiguous” errors appea...
How to reproduce:1. Build And Run the user’s attached “unity-include-bug.zip” project on an iOS device2. Observe the result Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation