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Button is getting a "hover" state if the cursor is near when the Player ...
How to reproduce:1. Build And Run the “Qweasd.zip” project2. Move the cursor near the top right towards the “Button” button3. Observ... Read more
Event functions used for activating/deactivating GameObjects are called ...
How to reproduce:1. Open the “IN-85566_repro“ project2. Open the “SampleScene“3. Drag the “Cube“ prefab over the Scene view4. While ... Read more
Trail Renderer interferes with Line Renderer, 5.4 regression
Steps to reproduce:1) Open the attached project.2) Open scene 'Line Renderer Problem.unity'.3) Play the scene.- A trail renderer wil... Read more
Unity leaks memory when adding/removing breakpoints while debugging with...
How to reproduce:1. Open the "VS_Leak.zip" project3. Open the "NewBehaviurScript.cs" script4. Attach Unity Debugger via Visual Studi... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more
Game View has huge borders around when Free Aspect is selected on Window...
Steps to reproduce: 1) Open Unity Hub and create a new 3D (URP) Core project 2) Check the Game view, out of the box it will have hug... Read more
Crash on BurstCompilerService::CompileAsync when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.16f1, 2021.3.20f1, 2022.2.10f1... Read more
Korean and Latin characters a written at the same time when writing in K...
To reproduce: 1. Create a new project2. Switch to the Korean language in Windows3. Press Right Alt on the keyboard4. Try renaming an... Read more
[VFX] When Grouped Nodes are converted to Subgraph Operator resulting Gr...
Steps to reproduce: Open attached project Open Test VFX graph Select Grouped Add Nodes Right-Click and select Convert to Subgraph Op... Read more
[tvOS] Grey screen shown after the native splash screen and before the a...
To Reproduce: 1. Build and run the attached project on Apple TV.2. Observe that after the native splash an empty grey texture is sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open