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Won't Fix
Votes
0
Found in
2022.2.0a17
Issue ID
UUM-2162
Regression
No
[URP]The sizes of LDR_LLLX Textures are wield.
1. Unzip the attached "URP_bug.zip" and open the project inside
2. Switch to android target and graphics settings to GLES3
3. Build android target,deploy to a device and start record on Profiler window
4. Take Sample and check the size of LDR_LLLX_X textures
5. Change the "Player Settings -> Quality -> Choose the quality setting you are using to build -> Async Upload Buffer Size. " from 16MB to 2MB.
6. Repeat step 3 and 4.
Expected results: These textures should have the same size and should not be so big like 16MB. And it should not change by changing Async Upload Buffer Size.
Actual results: These LDR_LLLX_X textures have different sizes and one of them is 16MB
Not reproducible on: 2020.4.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a24
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Resolution Note:
Issue no longer reproduces on: 2020.4.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a24