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[Camera] Camera preview does not display visible world space canvas
1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more
Cryptic error: Assertion failed on expression: 'count <= std::numeric_li...
How to reproduce: 1. Open attached project2. Open scene test3.unity3. Play the scene- Note the Assertion failures in the console tha... Read more
[Shader Graph] Text overlaps with prefilled text in search bar on search...
Text overlaps with prefilled text in search bar on searching nodes inside ShaderGraph window Steps to Reproduce: 1. Create a new Pro... Read more
[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project2. Build to iOS- Note that the build fails with error: Cross compilation job Assembly-CSha... Read more
[Linux][OpenGL core] crash on startup after screen dialog in 32bit machine
-e: see title, just crashes after confirming screen dialog. doesn't crash with -force-opengl. -repro:--build a empty x86 linux proje... Read more
Changing the product name does not automatically change the name of buil...
How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more
[Command] function crashes editor when using class as method argument wh...
To reproduce:1. Open project Expected: project will be openedActual: editor crashes Note: to open project 'UnityCrasher' script's 8t... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
[OS X] Unity crashes when using custom types in LINQ expressions on mac PCs
To reproduce:1. Open project attached by the user on Mac PC2. Hit play and notice that correct answer is printed in console by scrip... Read more
[Android] White screen after returning from Oculus Profile menu back to ...
Reproduction steps:1) Open "888934_OculusHomeIssue.zip" project2) Build and run on Android device3) Attach device to the GearVR rig4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled