Search Issue Tracker
Fixed
Fixed in 2023.3.0b7
Votes
0
Found in
2023.3.0b2
Issue ID
UUM-59950
Regression
Yes
Shader Warning in 'TraceVirtualOffset' is being thrown after creating a 2D/3D (URP) Project
How to reproduce:
1. Create a new 2D (URP) Project
2. Observe the Console
Expected result: No Errors or Warnings are being thrown
Actual result: Warning "Shader warning in 'TraceVirtualOffset': floating point division by zero at kernel MainRayGenShader at (7)/Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/trace_ray.hlsl(108) (on metal)" is being thrown
Reproducible with: 2023.3.0b2, 2023.3.0b3
Not reproducible with: 2023.3.0b1
Reproduced on: macOS Sonoma 14.2.1 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment