Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0b7
Votes
0
Found in
2023.3.0b2
Issue ID
UUM-59950
Regression
Yes
Shader Warning in 'TraceVirtualOffset' is being thrown after creating a 2D/3D (URP) Project
How to reproduce:
1. Create a new 2D (URP) Project
2. Observe the Console
Expected result: No Errors or Warnings are being thrown
Actual result: Warning "Shader warning in 'TraceVirtualOffset': floating point division by zero at kernel MainRayGenShader at (7)/Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/trace_ray.hlsl(108) (on metal)" is being thrown
Reproducible with: 2023.3.0b2, 2023.3.0b3
Not reproducible with: 2023.3.0b1
Reproduced on: macOS Sonoma 14.2.1 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment