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Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce:1. Open scene "AimOffset" from "FBXAimTests.zip"2. Open "mayaAxesTestXYZ.fbx" in Maya3. Open Maya Application Prefe... Read more
Error appears when undo the creation of prefab, which had transform comp...
Reproduction steps:1. Create new project.2. Create new gameobject.3. Drag it to project window to create prefab.4. Add rect transfor... Read more
[Android] Player freezes on the Android device when using IL2CPP Scripti...
How to reproduce:1. Open the “IN_78953” project2. In the Build Settings “Run Device” dropdown, select the desired device3. Press Bui... Read more
Light gizmo stays enabled in prefab mode when the Disable Gizmo option i...
Repro steps (check video for visual repro) : make a new project create a prefab with a game object and a directional light object in... Read more
[Android][OpenGL] Soft Shadows contain artifacts when the OpenGL Graphic...
Reproduction steps: 1. Open the attached “ShadowTest_16” project2. In the Build Settings window, switch to the Android build target3... Read more
OnTriggerExit method isn't invoked when disabling the Trigger Collider C...
How to reproduce:1. Open the user's attached "My project" project2. Enter the Play Mode in the "SampleScene" Scene3. Select the "Pla... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce:1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene"2. In Project window, select "Classi... Read more
EnsureRunningOnMainThread error in TessellationJob.ApplyInset
When tessellating the UI geometry, it is possible to get an error because a null check is performed on the job thread.{noformat}Inva... Read more
“ExecutionFailedException” error is thrown when building AR Mobile Templ...
Steps to reproduce:1. Create new Unity project using AR Mobile Template2. Open Build Profiles window3. Switch active Platform to iOS... Read more
[HDRP] Volumetric Fog flickers when using secondary Camera which renders...
How to reproduce:1. Open the attached project("HDRP_Flicker")2. Go to Scenes > SampleScene3. Move around in the Scene View Expect... Read more
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